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Filed under: Warrior

The Care and Feeding of Warriors: Buffs and debuffs in Mists of Pandaria

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last week, we talked about incoming statistics changes. This week, we're going to talk about the details to changes in buffs and debuffs and which classes can provide them. This will of course center around the warrior class and which buffs and debuffs we'll specifically bring to the table. We're also going to hopefully get more into the concept of why buffs and debuffs matter.

When World of Warcraft debuted, warriors tanked primarily by their debuffs. Sunder Armor, Demoralizing Shout and Thunder Clap were considered essential for progression tanking. As time has progressed, debuffing mobs and bosses has diversified so that many DPS specs have access to these debuffs. Meanwhile, buffs grew in importance to the point that warriors (DPS or tank) also gained access to a few of those. As the game evolved from The Burning Crusade to Wrath of the Lich King and now Cataclysm, buffs and debuffs were consolidated so that various classes offered access to them to prevent any class from having a monopoly on them. Now, with Mists of Pandaria on the horizon, we're seeing more of this evolutionary process.

What does this mean for warriors? Let's talk about that.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Stat changes and you

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

This week, we have statistics and how they will work in Mists of Pandaria to talk about, thanks to our metaphorical friend Dr. Greg Street. (I've never met the man; I can't in good conscience call him my friend, although I have appreciated his work over the years.) These are some big changes to how stats work for every class. I don't write about every class, of course. If you don't wear plate, tank with a shield, and have Bladestorm or Titan's Grip in your talent trees, then someone else is going to have to explain what this all means for you.

One of the really big changes is the change to the Block mechanic. Currently, World of Warcraft operates on a single combat roll system, wherein an attack is made and either succeeds or fails based on factors like dodge, parry, block and outright chance to miss. In Mists, things will be very different.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Keep yourself alive

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

One of the most important lessons I was forcibly reminded when killing heroic Yor'sahj this week was that dying makes you useless. Even if you can be given a battle res, that's not only lost damage time for you, it's lost damage or healing time for the person bringing you back from the dead. It means that battle res won't be available for a tank as the fight progresses, it's just a big mess. This was further reinforced by our Ultraxion kill. Killing Ultraxion on heroic means not only does everyone need to hit a minimum DPS threshold of about 33k sustained throughout the fight, they need to do this while performing nearly flawlessly on Hour of Twilight and Fading Light.

Having tanked the past couple of weeks, it was a lesson I needed to relearn. DPS players can't rely on being the target of a dedicated healer -- there's usually two or three healers at most in 25 man raids (and less, perhaps just one in 10's) focusing their attention on the raid as a whole. Even if they break the healing up into assignments and don't deviate, there's still several people at any given time needing the healers attention. While they certainly usually do their best, if we don't help them out we're only hindering ourselves. The days of 'meh, they'll heal me through it' are long gone.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: Considering the Mists talent calculator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

We now have a new version of the Mists of Pandaria talent calculator to discuss. While we've covered the Mists talents and abilities before, every new iteration of the design process brings us new elements to consider. What we're effectively being presented is a snapshot of the future through the lens of current design, giving us a chance to muse about what warriors will be doing and not doing.

One of the things that jumps out immediately when considering the new talents is that the current capstones Bladestorm and Shockwave (as well as Avatar), which had been gained at level 90 before, are now level 60 abilities. I'm not actually surprised by this change, but I am pleased by it. Those are abilities people can currently get by around the end of Outland, so making them level 60 talents means they'll be useful for leveling characters again.

Let's go over what can be gleaned from the calculator update and discuss what it all means.

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Filed under: Warrior, Add-Ons, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

Breakfast Topic: I love Ashkandi

Pretty much no weapon model in the history of World of Warcraft has affected me like Ashkandi, Greatsword of the Brotherhood has. To me, it's emblematic of all that I love about Warcraft's model design -- excessive, bold, imaginative and evocative.

From the moment my guild first started running Blackwing Lair, I wanted one. I ended up getting a Sulfuras instead, which is certainly a fine weapon in its own right, but as much as I liked Sulfuras, I always knew I was making the logical decision (take the one that drops first) over the one my heart wanted (wait for Ashkandi). Years passed. We moved out of BWL and into AQ, then Naxx, and then The Burning Crusade launched. No model could replace Ashkandi in my heart. The Gladiator sword, Despair, Cataclysm's Edge, Apolyon, The Lionheart Executioner -- all fine models, all solid weapons. None could take its place.

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Filed under: Paladin, Warrior, Breakfast Topics, Death Knight

The Care and Feeding of Warriors: Single-Minded Fury redux

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In my first draft, I started this article off with a detailed explanation of what my main problems with Single-Minded Fury are. I still want to talk about those. But first, I want to say this about the talent.

It's crazy-fun. I've been raiding, Raid Findering and 5-manning with it all week, and frankly I love how smooth the rage generation is. If you ever played fury back in The Burning Crusade or even vanilla, before TG was a gleam in a designer's eye, SMF will be familiar and yet different to you. What's changed? Well, you don't use Whirlwind as your second attack anymore; it's purely a trash ability now. Raging Blow and Bloodsurge instant-cast Slams give you more to do but take the concept of rotation and shake it up, meaning that you're watching for procs more than ever. Colossus Smash gives you a very-long-cooldown ability that you're always going to prioritize. But for all those changes, the talent is still you dual-wielding smaller, faster weapons.

If you were the fury warrior with the Vanir's Fists in late BC, you'll recognize what this talent does for fury. If you leveled a fury warrior in Cata, it's exactly how levels 1 through 68 went. It's a fairly simple concept to grasp. You're not the warrior crushing everything in his path with raw power, and you're not the one using discipline and weapon control to make precise strikes, either. No, you're the one with speed and relentless assault over finesse.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Warrior mistakes to avoid

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

One of the interesting things about my current astonishing obsession with transmogrification and all things related to it has been seeing older itemization. You know, strength and agility plate. Warrior tier 6 is lousy with agility. That's a legacy of the past, of course, and as the design of the game moves ever onward, artifacts like that are left in its wake. After all, most level 70 warriors nowadays move straight to Northrend dungeons and are not likely to look at Black Temple until much later, when farming for transmog gear. The stats aren't important enough to go back and redesign the set.

What I really find interesting about this is seeing where the class has been, not just visually but also in terms of design. It's kind of like archaeology (the actual field of inquiry, not the in-game profession) or paleontology, reconstructing the class and its roots from the remainders of what it wore. Granted, I was there, so to a degree it's like excavating Pompeii with an immortal who survived the volcanic eruption of Vesuvius and keeps grumping about how people in his day didn't complain when they were buried in pyroclastic material. Which is a complete lie, by the way, we did nothing but complain about it. But I digress.

The warrior class has come a long way in seven years, and the artifacts of past design lie strewn about. New players and even old veterans can be forgiven for making a few mistakes based on the rubble. Let's go over a few.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Let's get everyone tanking

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Now for whatever reason, I've been tanking lately, usually due to a connection issue or what have you. It's one of those confluences of my gear's being just good enough and my no longer being burned out on the role. While I still define myself as a DPS warrior and raid with that as my main spec, I was surprised to find tanking wasn't that hard to pick back up. In fact, it may be a little too easy.

I hesitate to make this statement because, in part, I know I'm not a typical player. I main tanked for years. I tanked in vanilla, in The Burning Crusade, in Wrath, and for the opening of Cataclysm. I was the undergeared tank trying to do heroics in greens when the expansion came out. I was the guy tanking heroic LK. I've tanked in all sorts of situations and gear and specs. I tanked when TC only hit four mobs and did not work in Defensive Stance. What I'm saying is, I've been tanking for so long there's almost no way for me to evaluate how difficult tanking is for other players. I have years of muscle memory. I've kited. I've done adds; I've done bosses. I've picked up murlocs and traded adds on Yogg.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria

The Care and Feeding of Warriors: Unleashing fury in the Dragon Soul

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I love fury. I raided in vanilla WoW with a two-handed fury DPS spec and also tanked, because everyone who played a warrior tanked back then. I tanked with a fury spec that worked very well for threat generation, but I eventually switched to an arms/prot spec for the Mortal Strike debuff.

When Titan's Grip was announced for Wrath of the Lich King, everyone who knew me knew what my reaction would be. TG fury became my DPS spec of choice until I became a main tank for my Wrath guild, and it has stayed my favorite spec throughout the talent's existence. Even now that I raid as arms DPS, fury is technically my main spec and arms my secondary. I even applauded when Single-Minded Fury was announced for Cata because I knew a lot of fury warriors missed the one-handed weapon playstyle.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Cataclysm

How could tanking design be changed?

Tanking is designed around holding threat and using abilities to stay alive. The current paradigm, wherein tanks work hard to passively gear themselves for predictable incoming damage in order to make healing them easier, has its drawbacks. Tanks usually ignore stats that contribute to threat generation (to a degree that baseline threat generation has repeatedly been increased, currently sitting at five times damage dealt by the tank), which has led to the discussion of active mitigation in the tank design of Mists of Pandaria. The goal is to make tanks desire threat generation stats such as hit and expertise by making them not just threat stats, but also to tie them into survivability.

By making threat gen stats also generate resources that are used to actively mitigate incoming damage, the goal is to make tanks want those stats, rather than simply aiming as close to complete coverage of the combat table as they can get, reducing incoming damage to something as reliable and easily anticipated by healers as possible. Tanks currently value dodge, parry, and their mastery stats well over any potential threat generation from hit and expertise.

Since we've already seen quite a bit of the Mists of Pandaria talent calculator, we know that design of the new tanking system is probably fairly well advanced. We also know that the monk, another tank/DPS/healing hybrid class, will be debuting with the expansion. Therefore, it's worthwhile to examine tanking changes that could be implemented, even to stretch our vision of tanking significantly past where it is now and most likely past where it will go in Mists.

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Filed under: Druid, Paladin, Warrior, Death Knight, Monk

The Care and Feeding of Warriors: The state of the class

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

So, as of right now, at least for warriors, the following things can be said.
  • Warriors are still competitive as tanks. Two issues that are of concern for warrior tanks is that reaching total coverage for the combat table requires more work than, say, paladins (it's still doable) and once you reach it, stamina becomes far more potent than avoidance, and the tier 13 four set bonus basically puts you in an unenviable position of having to save your Shield Wall (a personal cooldown) to try and cover group damage. In general, warrior cooldowns are lackluster in comparison to other classes.
  • Arms is king of PvE DPS for warriors. It's not really because arms got better, but fury got a lot worse. Mastery is still lackluster for fury (bad for SMF, slightly less bad for TG), hit is still way too hard to cap, and the nerf to Dual-Wield Specialization combined with the fix to the Deep Wounds bug has hammered fury fairly hard.
  • In all cases, Gurthalak is basically the Band-Aid that keeps warriors viable as DPS. If you don't have one, you're doing less DPS even if you have a weapon with competitive stats. I'd replace a heroic Zoid's or Skullstealer with a Raid Finder Gurthalak and consider myself lucky.
  • PvP isn't a lot of fun on a warrior right now. We lack real survivability buttons outside of Shield Wall (which needs a macro to work due to stance switching unless you're prot) and don't put out enough damage or debuffs to stay competitive in the Dragonwrath/Fangs of the Father universe that is PvP right now. (I know, right now it's far more likely the rogue merely has stage 2 daggers. Those are enough.)

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: 2011's warrior in review

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In the past, I've done Year in Review columns and liked them well enough. The first one I wrote was in 2007 and discussed rage normalization, which to my eyes was the biggest and worst change the warrior class had undergone in The Burning Crusade. Flash forward four years. Here we are in 2011, and rage normalization has been with us for a year and the sky didn't fall. This has me in a contemplative mood. The future is Mists of Pandaria and a new talent system, but right now, it's time to look back at what were the biggest developments for the warrior class.

I don't necessarily mean good or bad, here. These are simply profound changes, things that may have also affected other classes but which definitely affected us. While 2011 was a year we made contact (because we're melee, we have to make contact) it was also a year of a great many changes.

Mastery

I've talked about it before, but mastery really has been a game-changer for warriors this past year. Fury warriors got so much out of the stat before patch 4.1 that the amount of mastery they have at base was nerfed from 8 points to 2 points. It worked, after a fashion, because until patch 4.3, it became impossible for fury warriors to assemble enough mastery to make them interested in the stat again. It may be possible with Dragon Soul gear for TG fury, but with arms the dominant DPS spec for warriors in Dragon Soul raids right now, it's not likely to be tested exhaustively.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Leveling from 61 to 80

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Leveling in Northrend was made easier with patch 4.3's reducing the experience necessary by 33%. In addition, many quests in Outland and Northrend were retuned from group quests to soloable, and the major quest givers for instance quests were moved inside the instances in most cases so that players using Dungeon Finder to level through them could turn them in more easily.

These changes make leveling through the oldest content in the game (with the Cataclysm revamps, Outland and Northrend are in fact older content than the 1-to-60 game) easier than it has ever been. That makes now the perfect time to talk about how to level through these 19 levels and get ready for the 80-to-85 content. Since we talked about 1 to 60 two weeks ago, we'll follow much the same format.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Leveling from 1 to 60 after Cataclysm

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I am often a little surprised at how often leveling guides and leveling advice is requested by readers. It's easy for those of us working on raids to forget what it's like for the new player, just starting out of Silvermoon or Mulgore for the first time. With the changes to the 1-to-60 game made with Cataclysm, it's never been easier to level. While Mists of Pandaria is bringing a whole new talent system, the 1-to-60 game is most likely not going to see another revamp, so we'll go forward assuming that getting to max level will take the same path. In order to discuss it, I went and rolled yet another warrior. It's for science, people.

For people rolling a new warrior, be it an alt or a new main, there is one thing I like to keep in mind: Know how you intend to level. Whether you're a new player or an old hand trying a warrior out, it's really helpful to know what you intend to do to get to max level. Each talent specialization is viable for questing and PvP (player vs. player), for instance, but if you're intending on tanking instances or flag running in WSG, protection is the clear winner. Arms may be the easiest to level, however, without the stress of tanking and fairly easy to gear up for.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm

The Care and Feeding of Warriors: Talents in Mists of Pandaria

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Last week, we talked about the Mists of Pandaria talent calculator and the class and spec abilities it reveals. This week, we'll be discussing the new talents and their general design philosophy.

One of the design changes for Mists that I've found compelling is the removal of "idiot talents." These are the talents that you simply have to take. A protection warrior without Bastion of Defense isn't really a prot warrior; at the very least, he or she is a bad prot warrior. Now, while I applaud the intent of the talent changes, that doesn't mean I love each and every one of them. However, since it's still patch 4.3 and we won't see these talents in game until patch 5.0 at the earliest, it's hardly time to panic (or applaud, for that matter).

These talents are divided into six tiers, one at each 15 levels from 15 to 90. Three talents are available at each tier, meaning that you can take any one of each three per tier for a grand total of six talents at level 90. Unlike current talent specializations, none of these talents are restricted to a role; an arms or fury warrior can take Shockwave, for instance, or a protection warrior could take Bladestorm.

Oh, come on. Tell me you've never wanted to pop Bladestorm while tanking.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

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BlizzCon 2011 Costumes
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