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Filed under: PvP

Mists of Pandaria Beta: Certain PvP maps may be blacklistable

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In the latest Mists of Pandaria beta patch, Wowhead has uncovered some quite interesting new client strings that might herald a change in the way you choose which Arena or Battleground to fight in.
  • ERR_PVP_BLACKLIST_CAP = "You have already blacklisted the maximum number of maps."
  • ERR_PVP_MAP_NOT_FOUND = "Blacklisted map not set."
To me, this seems like an excellent idea for Arena players. There's always lots of controversy about the random damage and LoS components found on some maps (hello, Ring of Valor); this would let you avoid that entirely. Of course, that means you can no longer use it as an excuse, either -- so you may not want to reach for the blacklist too quickly. While I don't do much in Arenas, I certainly wouldn't mind a way to ensure not getting WSG three times in a row.

One concern, though, is if Blizzard allows too much blacklisting, that could make matchmaking much more difficult. A smooth matchmaking process has been one of the highlights of WoW compared to other online games, so any algorithm tweaks have to be made carefully.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, PvP

2012 Arena Pass Ranked Ladder Phase 1 has begun!

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The 2012 Arena Pass Ranked Ladder Phase 1 has begun! This incredibly well-titled section of the Arena Pass realm has kicked off in the United States and Europe, signaling the start of the ranked phases. EU players need to remember that all the dates in this article should be adjusted to one day later for EU realms.

What does it all mean? Well, if you've been in the practice phase, your rating will be reset to 0, and if you add new people to your team after this point, you'll be penalized by 150 points of rating. So if you had a rating of 300 and added a player to your roster, your rating would be adjusted to 150. Sense made? Good! It's not wholly clear whether a team with a rating of 0 would be moved to a rating of -150, but I sincerely doubt it -- and to be honest, it shouldn't be too hard to gain 150 rating points.

If a player leaves your team, you won't be penalized, to the misery of PvPing trolls everywhere.

This phase will run until May 22, at which point Ranked Ladder Phase 2 will begin and team roster changes will not be permitted, so get your teams sorted out as soon as you can. Registration is open until the end of May 22, so if you want to get involved in the Arena Pass, it's not too late to sign up.

If you want your Murkimus, then now's the time to get in the 50 3v3 games required to get him on your live realm characters. Any games you played prior to the Ranked Phase won't count toward earning him, so get involved!

Also, don't forget that if you are in the top 1,000 teams at the end of the Ranked Ladder Phase 2, you'll be getting a Vanquisher title on the live realm. By signing up for this Arena Pass, you're also getting access to an exclusive Level 90 Arena Pass Realm once you've upgraded your account to Mists of Pandaria.

To the victors, the spoils -- and also to the participants in more than 50 ranked games!

Filed under: PvP

Reddit user wins AV like a real champion

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Alterac Valley has been a brutal contest between the Alliance and the Horde since the beginning of World of Warcraft. The Battleground has gone through radical redesigns over the years, but one thing has remained the same -- Alterac Valley has always held a powerful, destructive secret for the brave to exploit when there was otherwise no hope for victory.

Reddit user frodwith posted a tale of an epic AV battle, an Alliance team on the ropes, and a force awakened in the snowy chasm that has not seen the light of day in long, long time. When a full team of Horde multiboxers (players who use multiple characters simultaneously) garrisoned themselves into Drek'thar's keep to farm honor, the Alliance had to take drastic measures.

Some people do not even know of the existence of Ivus the Forest Lord or Lokholar the Ice Lord, two nasty NPCs that are spawnable by turning in the faction's respective items. After a summoning ritual, the faction's NPC will spawn and set upon a path of destruction all the way to the enemy leader's keep.

I think you can see where this story might go. With Drek'thar heavily guarded and an expert team of computer-assisted players between the Alliance and victory, everyone worked together to begin the summoning rituals. Read the full story on Reddit for a fun, nostalgic time of triumph and PvP adversity.

Filed under: PvP, Humor

Blizzard MVPs create Cross-Realm Rated Battlegrounds site

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First, we had a cross-realm raid group site. Now, Blizzard forum MVPs Eldacar and Cyaga have created The LFG List, a cross-realm group finder for players to get involved in Rated Battlegrounds. Part of the group's Battlemasters site, The LFG List is currently active in the United States only; other versions will be rolled out after the U.S. version has been running smoothly for a while.

How do you get onto the list? Well, that's simple!

If you are ready for a Battleground or two within the next hour, head over to the start page and choose your faction. That will take you to a page with an IRC window and an entry screen below it. Type in your realm and your character's name in the entry screen to retrieve your basic details from the Armory. You can add in notes and doublecheck that your main spec and off spec are correct.

Note the IRC Name section -- this is where you fill in the name that you're using in the live IRC chat above. This way, you can give yourself an IRC name of your choosing and seek out Rated Battleground buddies with any character. Other IRC users will see your name in the list and can contact you directly -- and you're off! Your entry stays up for an hour, so if you're looking for groups further in advance, you can head over to the Battlemasters Forums and make a post.

As an aside, the Horde chat seems currently rather more popular than the Alliance chat, hence the split channels. As a mainly Alliance player myself, I'm not OK with this! So I'm putting the call out to my fellow humans, dwarves, draenei, worgen, gnomes and night elves: People of the Alliance! Get on over to The LFG List and get involved!

Filed under: News items, PvP

More addons and extras for your PvP UI

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WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who has spent the past two weeks adding additional addons.

A while back in January, I wrote a guide to PvP addons and UI settings. This week's column will talk about a bunch of addons that aren't necessarily ones I'd recommend, so please, please head on over to the old column rather than just downloading everything on this page!

Don't want to read a whole other column? Well, all right, then. I'll sum it up really fast for you here, and then we'll get into the fun bit! What's the fun bit? Well, a bunch of people last week suggested new addons for me to try or for others to use, and a few have suggested others to me more recently -- so here's where I try them! How is that fun? Oh, shush. Trying new things is great! As long as they're legal.

At the time of writing the first piece, before starting my research for this one, my default addon set for Battlegrounds was:
  • REFlex gets top billing, since it's always on, all the time, for every character. It's a data gathering addon that tells you all your Battleground and Arena wins and losses ever. It's exportable as a CSV file for you data geeks out there, simply the best way to keep up with your stats.
  • LoseControl is another great one that's always on for every character. Whenever you lose control of your character or their abilities via a silence, stun, or otherwise, it puts the icon for that ability in the centre of your screen with a pie-chart timer for the duration.
  • SaySapped does exactly what it says on the tin. Always on, though not really needed in Arena when you're Skyping. If you get sapped, you say "sapped." Alerts people in the area of your sappy state.
  • Healers Have to Die is mean, right? But if the healers aren't from your faction and you're in a BG, they do. Puts a mark on a healer's head that's extremely obvious. Default settings need to be told to chill, or they'll spam you to insanity and beyond!
  • SmartTargeting makes your tab target your nearest enemy rather than your nearest enemy unit in PvP scenarios. What does that mean? Well, in a BG, you don't have to tab through a gang of venemous snakes to get to the hunter. Just click? Sure, but I like tab targeting, OK?

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Filed under: PvP, Blood Sport (Arena PvP)

The 2012 Arena Pass has begun!

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People of Azeroth: Sharpen your axes, tighten your bowstrings, and polish up your hammers so they're shiny and ready for justice. The Arena Pass 2012 has begun! Unless you're in the EU, in which case you get an extra night of polishing time. Use it well -- I know I will!

Today, the Practice Phase began and will last until May 8. As the name suggests, this is for practice. If you're after a Murkimus or a Vanquisher title for your live realm characters, you should absolutely use this period to form teams and get ready to go, but your games won't count toward your eventual ranking or toward your title or pet.

On May 8, your rating will be reset to 0, and Ranked Ladder Phase 1 (snappy title) begins. Matches played in this period will count toward pets and titles, as well as eventual ranking. Once you're into this phase, your team will lose 150 points of rating if you take on new players, so try to make sure your team roster is sorted out before May 8. If a player leaves your team, you won't be penalized.

From May 22 to June 5, the final phase, aka Ranked Ladder Phase 2, is in action. This phase is exactly the same as Ranked Phase 1, except that no team switching is allowed.

To get yourself a Murkimus, you'll need to play 50 3v3 games between May 8 and June 5. To get a Vanquisher title, you'll need to be among the top 1,000 teams on June 5.

If you haven't registered yet and want a piece of the Arena Pass action, it's not too late! You can sign up until May 22. And if you're in the EU, you need to add 1 to all the dates above. You can entertain yourselves by doing that until the event opens tomorrow!

Lastly, don't forget that by signing up for this Arena Pass realm, you will also qualify for exclusive access to a Level 90 Arena Pass realm after you've upgraded your account to Mists of Pandaria!

Filed under: News items, PvP

2012 Arena Pass registration now open

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Last night, Blizzard annouced that registration has opened for the 2012 Arena Pass! Players registering will have access to arena geared level 85 characters, as well as a host of epic gear to choose from as they battle their way to the top. Gold is no object on the Arena Pass realm. You can have whatever you want, including training, respecs and gear.

The top 1,000 players will earn an exclusive Vanquisher title for their live realm character, and all players will receive access to an exclusive level 90 Arena Pass realm after they upgrade their account to Mists of Pandaria. What's more, players who participate in 50 or more rated Arena Pass games on one character and with the same team by the end of the six weeks will be eligible to receive the Armored Murloc pet for their live characters.

You can create up to three level 85 characters, all of which will be started at level 85 with a "hefty sum" of gold, parachuted in to a starting zone. Once you have your level 85, you'll need to get on board with a 3v3 team, which, as on live realms, can have up to six players on their roster.

The first two weeks are for practice, to allow players to meet, form teams, and get some matches in that won't count toward their eventual ranking, although teams will gain rating as normal. After the first two weeks, all ratings will be reset to zero, and for the next two weeks, there will be a -150 rating penalty for team roster changes. Teams will build ranking from the third week until the end of the six-week period.

In the final two weeks, rosters will be locked down and no changes will be permitted. If you want to change team rosters around in the final two weeks, you'll need to start a new team.

Good luck!

Filed under: PvP

This Too Shall Pass: Balance and imbalance in World of Warcraft

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First off, we know that game balance is an eternal goal. As the game evolves and becomes more complex (as it does every expansion, because new abilities are introduced and new classes or races make their debut), balancing them all for every role they can fill and every aspect of the game (Arena PvP, BGs, 5-man instances, raiding) becomes ever more complicated. Abilities that seem minor in impact can mushroom in importance due to synergy with other talents or abilities. As an example, Vengeance in PvP became important enough to cause it to be turned off, as gear improved and health pools rose.

This has been the case in World of Warcraft since its debut. Heck, thanks to Indalamar, warriors got nerfed before the game went live. Balance is ephemeral. Your class may be on top one day, but your day will end. Anyone who's tanked for the past six years can attest to the roller coaster of which class is best at which aspect of the role. There was a time where paladins were the undisputed kings of AoE tanking, a time before Death and Decay or Blood and Thunder.

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Filed under: Analysis / Opinion, Guilds, PvP, Raiding, Hotfixes

2012 World of Warcraft Arena Pass coming soon

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The 2012 Arena Pass season is soon upon us, with sign-ups starting on April 10 for all the PvP action you can shake a stick at. With the Arena Pass, you get access to the private PvP, level 85 premade realm that gives you everything you'd need to outfit PvP characters in the best stuff around, as well as a world that acts as a dedicated Arena match facilitator.

For those of you on the fence about whether to try out the Arena Pass, Blizzard is once again offering up Murkimus the Gladiator to any player who play and participate in some fights. The best of the best are awarded with the Vanquisher title, and players who sign up now will get access to a level 90 PvP realm for Mists of Pandaria PvP events coming when the expansion goes live.

Check out more information on the official World of Warcraft community site.

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Filed under: Blizzard, PvP

PvP twinking for dummies

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth making with the stabby and turning people into frogs.

So we're getting to that time in the expansion. People are winding down a bit, relaxing their playstyles, taking a break from raiding after getting their last targets down and killing a certain dragon on whatever mode takes their fancy.

So what do you do? Why, PvP! Of course, you can take your beloved max-level main, convert all that valor you don't need after completely gearing yourself in 397s or better into conquest, and get on the PvP train. Your justice points, of course, convert to honor (not at quite such a good rate), and that legendary staff you got when Firelands was still cool will do just fine. Better than fine, in fact. (Grumble, grumble.) But my residual bitterness about PvE gear in PvP is not what we're here to talk about today, nor is max-level PvP conversion. No, my lovely reader, we're here to talk about twinking.

What on earth is twinking? Well, it's when people level a character ... then stop. They might lock their XP or just not actively level at max speed for a level or two. In PvP, twinking centers around Battleground brackets and Arena levels, and it's really good fun!

First and foremost, you need to know how to lock XP, if you want to. Simply visit Behsten for Alliance or Slahtz for Horde. Bring 10 gold with you. It should be noted that locking XP is definitely not a requirement for twinked PvP! On certain battlegroups (my main battlegroup sadly included), XP-locked Battlegrounds leave you with a wait time that is "undetermined" -- you're not getting in any time soon. Exploits that get you around it are just that -- exploits. Blizzard may well borrow Adam Holisky's Ban Hammer!

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Filed under: PvP, Blood Sport (Arena PvP)

Early Mists of Pandaria talents and PvP

WoW Insider covers the world of player vs. player action in Blood Sport for fans of Battleground, world PvP and Arena play. Steering you to victory is Olivia Grace, who spends most of her time in Azeroth as a restoration shaman turning people into frogs.

The Mists talent trees have been up for a little while now, and we've all had a chance to look through them for our specific classes. I can tell you right now, I'm excited. Gone are the days of the boring talent -- you know, the one like Bane that shortens the cast time of a spell by 0.5 seconds. To my mind, the majority of these talents are like the special, gold-bordered one that you get excited about working toward as you level.

Now, a caveat, as we must have said a hundred times here at WoW Insider over the past few weeks that these are in their early stages and definitely not set in stone. I mean, heck, some of them aren't even finished yet! But the ones that are there are pretty exciting from a PvP perspective.

In order to avoid boring you with a huge, long list laying out each talent and discussing its potential PvP implications, I'm going to bundle them into a few categories. Trust me, I've done that discussion in my head, and it wasn't pretty. But first, let's consider these in a more overarching way. Right now, if you're facing, for example, a restoration shaman in Arena, you're likely going to have a pretty good idea of their abilities. They cast shields -- one that generates health when you hit it, and one that generates mana. They have a totem that avoids fear effects, one that grounds spells, one that increases spirit, and one that shares out the health of everyone in the swirly disco.

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Filed under: PvP, Blood Sport (Arena PvP), Mists of Pandaria

Daxxarri clarifies PvP and PvE gear changes in Mists of Pandaria

Daxxarri took to the forums to clarify for players that the world will not end when the relative items levels of PvE and PvP gear change in the next expansion. Players have been confused as to what Blizzard meant when it indicated that PvP gear in Mists of Pandaria will be a lower item level than its PvE counterpart but more effective in PvP because of the addition of a free stat to the item's budget that boosts its effectiveness against other players.

Blizzard is making this change for many reasons, one of which is to stop player abuse of PvP gear's item level to inflate their scores to enter dungeons via the Dungeon and Raid Finders earlier than they should. Resilience is being changed to a PvP-centric stat that does not cost anything in an item's budget and enhances the item's effectiveness in PvP. The item's effectiveness in PvE, however, would be that of similarly leveled PvE gear.

This turns the best PvP gear into relatively decent PvE gear with a lower item level. The highest tier of PvP gear will still be the best gear for fighting other players because of the new stat that the highest tier of PvE gear is lacking, regardless of item level. If you PvP, wear PvP gear. If you PvE, wear PvE gear. Now, however, going between the two won't be as severe as it is right now.

Hit the jump for Daxxarri's posts and explanations in full regarding PvP and PvE gear.

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Filed under: PvP, Mists of Pandaria

One gear set for PvE and PvP in Mists of Pandaria?

This has been coming up quite a lot following Ghostcrawler's recent Coffee with the Devs (where's my vanilla latte, devs?), and I thought it was something worthy of a moment's thought. I'm assuming here that all gear is equal in stats according to ilevel and it can all have PvP power/defense, or none of it can.

EDIT: I want to make it clear that this is purely hypothetical, and imagined! Blizzard aren't doing this. I'm wondering what's stopping them.

Now, I understand that back in the halcyon days before The Burning Crusade, resilience didn't exist in its current form. Please note, however, that this isn't meant to be a discussion on that period of WoW. So what would be the positive and negative aspects of such a system? One area where I see a bit of a struggle emerging is as follows: How do you get this gear? How does it scale? Where does the best gear come from?

If I were a dev (with or without my coffee), I'd have to say that one's a tricky one. I suppose you could let people earn points from both PvE and PvP and have them spend those points, similar to valor or conquest now, except both are taken to the same vendor. You could still have lower tiers of gear available for honor or justice equivalents that are easier to reach.

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Filed under: PvP, Blood Sport (Arena PvP)

Looking at the PvP stat changes outlined by Ghostcrawler

I'm sure you all have seen the latest Dev Watercooler by the big man (Lead Systems Designer Greg "Ghostcrawler" Street) himself. And I'm sure you will all have noticed the biggest news in there (in my opinion, anyway) is the section about the PvP-related changes to resilience.

Disclaimer: This is not absolute. Just like the changes, it's almost impossible to see how they will play out without trying them for ourselves once the beta comes along. But I want to hear your opinions, both on these changes and on my thoughts. Let's talk it out, people!

First and foremost, I don't know about you, but I am really not digging the names. I reckon a tidy solution might be to sling in a PvP section in the character pane. If Blizzard did it within the character pane, it would just avoid the clumsiness of adding the "PvP" into the actual stat, and (I think) it would make it easy for players to understand what they were looking at.

Of course, Blizzard could call the new stats "Bob" and "Vera" for all it would really matter to their performance!

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Filed under: PvP, Mists of Pandaria

Is PvP gear good enough for heroics?

I don't really PvP these days. In vanilla, I had plenty of fun with my priest, running around and healing people who were on the mad dash for High Warlord. Back then, there wasn't really much in the way of PvP-appropriate gear -- in fact, when the honor system began, the most effective and deadly people you ran across in Battlegrounds were those who were raiding and collecting tier gear.

I remember that fact particularly infuriated a friend of mine, who over the course of vanilla did nothing but PvP, although at the time that meant basically running around Southshore and Tarren Mill. When the honor system was introduced, there was a contest held by Blizzard for those who engaged in PvP, and the top characters on the realm who got the most amount of honorable kills were rewarded with a special tabard. My friend spent weeks in Tarren Mill, happily murdering Alliance until his fingers bled, and he won his tabard handily -- after all, nobody really did as much PvP as he did. Then the Battlegrounds came out.

When he stepped into Battlegrounds, he discovered that despite the fact that he did nothing but PvP, he couldn't hold a candle against those people who engaged in raiding. The gear and weapons that they got from raiding were too powerful. And that's when he threw up his hands, said he didn't want to have to raid to be good at PvP, and promptly stopped playing the game.

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Filed under: Analysis / Opinion, PvP

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