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WoW Insider has the latest on the WoW: Cataclysm expansion!

Filed under: The Burning Crusade

The missed opportunity of 20-man raiding

With the release of the Raid Finder and the recent changes to valor points, the debate about 10- vs. 25-man raiding, which is harder to run, and which is harder to balance rages on. I have friends on both sides of the 10/25 debate. I understand both points of view, and I think both are utterly wrong. Completely, absolutely wrong. The issue to me is when we went from 40-man raids down to the current raid sizes, the decision to offer 25-man raids didn't really work. I think we should have gone to 10- and 20-man raiding at the dawn of The Burning Crusade, and I still think we should.

We had 20-man raids back in classic WoW -- two of them, in fact, Zul'Gurub and Ruins of Ahn'Qiraj. Neither exists as a 20-man raid any more, so this may seem odd to players who didn't raid then, but these were considered the small raids. People who had just spent hours raiding in Molten Core, Blackwing Lair or AQ40 would put together these runs on the fly to gear their alts or get a shot at off-spec loot, while other guilds that didn't have the numbers for 40-man raids would spend their time raiding these while trying to build up their numbers.

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Filed under: Analysis / Opinion, Raiding, The Burning Crusade, Wrath of the Lich King

WoW Insider's first World of Warcraft memories

World of Warcraft's seventh anniversary took place earlier this week. Rather than the dry, impersonal WoW retrospectives you can find almost anywhere this time of year, the crew here at WoW Insider decided to hold our own retrospective instead, looking back on what pulled us so deeply into the game to begin with. Today, we're sharing our very first World of Warcraft memories, whether that was seven years ago, long before the Shattering, or just last year. I'll get things started, then the staff will join in afterwards.

My first WoW memory is in Stranglethorn Vale. There are other events prior to STV that exist in some strange nebulous place in my mind, but Stranglethorn is the first event that I can really pin down. I was playing my very first character, my undead rogue on the Silver Hand server, trying to kill an elite alligator for the Excelsior quest. This was in December of '04, maybe January of '05. I was absolutely terrible at the game. I simply could not kill that alligator. Everyone I knew did it with no difficulty whatsoever, but I couldn't manage it at all.

The reason I couldn't kill it? I was spamming Sinister Strike while dual wielding white vendor-bought daggers. That was the day I decided I should learn how to play the game rather than hope my friends take pity on me and fly across Azeroth to kill elites for me. Now I'm here, on this site, doing this. That's one heck of a step up.

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Filed under: Analysis / Opinion, The Burning Crusade, Cataclysm

Ol' Grumpy and the grimoire of gear inflation

Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually has to be done about it.

Gear inflation has actually been a concern of mine since about halfway through Wrath of the Lich King's expansion cycle. Back then, it was armor penetration that really set off my gear inflation warning bells, a stat that's since gone the way of the dodo. If you remember ArP, you remember that it start acting extremely weird at higher gear levels and often had to be adjusted and capped to keep it from doing things like reducing target armor into the negative.

In essence, for a brief period after Ulduar dropped, ArP could actually cause your target to have negative armor values so that their damage taken was increased by a percentage instead of just reduced by a percentage. This was very wonky. It was quickly capped and the stat adjusted. But by ICC levels of gear, it was possible again to reach 100% ArP, and doing so was absolutely your best bet as a melee DPS.

Now, let's be honest: Gear inflation is the inevitable by-product of a game where one increases in power via leveling and gaining new gear. It must happen. If you simply look at gear from original World of Warcraft's 1 to 60 game, you'll see that gear steadily increases in power and that raid gear from MC to BWL/AQ and to the now-vanished Naxxramas-40 steadily increases in power. Indeed, Naxx-40 gear was such an upgrade in power that it was roughly as strong as blue drops from level 70 instances. You could raid Karazhan in Naxx-40 gear. The Burning Crusade dealt with gear inflation differently than its successors did because it could.

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Filed under: Analysis / Opinion, News items, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The Cataclysm: A critical examination

My personal opinion on the Cataclysm expansion varied greatly as the expansion unfolded. At different points in the expansion, I was very negative, slightly negative, then outright positive about it as an experience. A recent thread on the forums discussing the overall view of Cataclysm as a failed expansion drew Nethaera's commentary, and frankly I think what she has to say is worth discussing. I agree with a lot of it, disagree with some, but think it's valuable to look at where the design intent in the examination of the expansion is going.


Nethaera
You are mistaking the developers looking at the game with a critical eye with the claim that it was a "failure". We've seen a wide spectrum of opinions over Cataclysm and we're not afraid to look at what worked and didn't work (as we do with each expansion and game as a whole) and try to find better ways of doing things. I heard differing opinions overall during BlizzCon, but not once did I get the impression that any of those opinions boiled down to "Cataclysm sucks" as a whole. They had key elements that they disliked or thought could be improved on, but throwing the whole thing out the window as a "failure" is and should be considered a bit extreme don't you think?

As always, we want to keep learning and growing from each iteration of the game and that means that we're going to do that by continuing to look for your constructive feedback as well.

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Filed under: Analysis / Opinion, News items, The Burning Crusade, BlizzCon, Wrath of the Lich King, Cataclysm

The Care and Feeding of Warriors: Transmogging for the warrior

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Frankly, I wrote a serious post this week about tanking that you may want to read. As a result of that post, however, and previous week's posts for this column that were fairly weighty, I find myself desperately wanting to shift gears. While considering a beginner's guide to PVP and a beginner's guide to leveling as DPS, I realized that I've played this game for years and collected a lot of gear over that time. With the announcement of transmogrification in patch 4.3, it's finally time to discuss a few truths.
  1. Warriors have had some of the best-looking gear in the game.
  2. We're finally going to be able to use whichever pieces of gear we want.
  3. I want to talk about sweet-looking gear.
By these forces combined, I am Captain Clotheshorse. So I've dusted out the ol' trusty model viewer and I'm going to talk about gear you may want for your warrior's transmog needs. Like, for instance, the Whirlwind Axe. One of three weapons awarded to a warrior for doing the pre-Cataclysm level 30 to 40 warrior quest chain, the one that ended with Death to Cyclonian. If you didn't roll your warrior before Cata or deleted the weapon, fret not; there are several weapons with the same model.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm

The Care and Feeding of Warriors: The newly 85 warrior tank blues

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Okay, so you leveled as protection. Let's assume you intend to tank on said warrior. Since you're now level 85, it follows that you should look up what the top raiding tanks are doing and do that, yes?

No.

Sweet candy-coated Garrosh clusters, no, you should not do that. Those guys are wearing gear you haven't even started to collect and are in 10- or 25-man raids that are composed of some of the best players in the world. You're just starting. You're most likely going to be tanking in pickup groups where the other four players are complete strangers who neither know you nor care one whit about your gameplay. In some cases, sure, you'll get a good group and everyone will work together and kill the monsters as a unit. That's great.

I'm here to write columns to help you out, and frankly, you don't need help with good groups. You need my help for the groups with the fury warrior in full Firelands gear who shows up in your heroic Deadmines run and does 28k DPS. (I said I was sorry.) You need my help for the ret paladin who doesn't know what his interrupt is called (Rebuke) or the mage who won't cast Polymorph because it's just going to break anyway when he starts jumping around casting Arcane Explosion constantly for no reason.

This week, we're going to talk about how to gear and play a tank starting out in normal level 85 instances and the first tier of Cataclysm heroics.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm

WoW and Burning Crusade on sale at EU store for 4.99€ each

World of Warcraft Classic and The Burning Crusade are currently on sale at the Blizzard Europe store for 4.99€ (£4.99) each. This sale will last until June 20, 2011. Now is a great time to buy the game as a gift or start up that second account for some sweet recruit-a-friend rocket mount action.

We do not have any information yet if the sale will be extended to the US store, but in the past these sales have been paralleled in both regions. For now, check these links for the EU store downloads and retail version links:
REMINDER -- These copies of WoW are for the European realms ONLY. If you are a US realm customer, wait until we have confirmation about a US-specific sale on these games.

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Filed under: Blizzard, The Burning Crusade

Totem Talk: State of the enhancement shaman address

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. On Saturdays, Josh Myers tackles the hard questions about enhancement. Can we tank? Can we DPS with a two-hander? How does one shot web? The answer to the first two is "no," and roll a hunter for the third!

Despising Blizzard Entertainment is easy. When things go wrong in a raid, when filthy boomkins and surly shadow priests pass over you on the DPS charts, or when buff homogenization leaves you feeling like there is no reason for your raid to bring you to progression content anymore, it is exceptionally easy to point to Ghostcrawler (lead systems designer) and say, "This is your fault."

The complaint I most often hear used to demonize Blizzard goes something like this: "Blizzard doesn't care about enhancement shaman. We're the redheaded stepchildren of WoW." Beyond just being offensive to the fiery-follicled and to stepparents everywhere, Blizzard does have a history of dealing with enhancement shaman issues.

So today, we're taking a journey of perspective. The Burning Crusade has long been heralded as the pinnacle of enhancement's glory, at least in terms of PVE. To me, it was enhancement's high school jock years. We may look back with fond remember whens and nostalgic feelings of pride and accomplishment, but the real thing will never measure up to the stories we tell about it.

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Filed under: Shaman, Analysis / Opinion, Raiding, The Burning Crusade, (Shaman) Totem Talk, Wrath of the Lich King, Cataclysm

Patch 4.1: Combat log addons cause framerate issues

One glitch I noticed when testing on the PTR recently was that my DPS meters caused ridiculous, terrifying framerate issues. The issue's been long known on the forums, of course. Skada, the addon I use, had been completely unusable on the 4.1 PTR for pretty much its entire existence.

It seems the issue is with addons that parse the combat log. There supposedly are fixes available, but at present, if you're running a damage meter or other combat log parse, you should most likely turn off your out-of-date addons until they've been updated. I can attest that at present, Skada does not seem to work at all with 4.1, and I'd definitely recommend turning it off.

Updated: Check your favorite addon sites for updates to patch 4.1. While I can't promise your personal favorite addon will be up to date, Skada has released an update that makes it usable with the current patch as of 5:29 PM eastern.


WoW Patch 4.1 is live, and WoW Insider has all the latest news for you -- from guides of the revamped Zul'Aman and Zul'Gurub to new valor point mechanics and new archaeology items.

Filed under: Analysis / Opinion, News items, The Burning Crusade

How I learned to stop worrying and love level 70

It all started on a lark. Some friends wanted to run BWL, but for whatever reason I said, "Hey, why not do Black Temple instead?" In my opinion, BT is one of the best instances in the game, with some fantastic architecture and art and really excellent boss design, both visually and in terms of what the designers did mechanically at the time. The Reliquary of Souls encounter is still fascinating to watch, and I'm kind of a fanboy for Teron Gorefiend. To be honest, I still find myself wondering if Illidan was being controlled by Gul'dan, considering that Gorefiend, Gul'dan's first death knight, ended up gravitating to the Temple.

On our way to the Black Temple, as a lark, I asked if I could bring my level 70 warrior I'd started the week before Cataclysm dropped in order to test the new talent spec and leveling changes. Oh, and because I have a problem. I figured what the heck, I could maybe snag a couple of pieces of gear that would last into the mid-70s if I ever played her again.

Six drops later, I'd locked her XP gain and run Hyjal, Karazhan, ZA and Sunwell on her, and I am probably going to do so again.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade

Class revamp breathes new life into alts

Transformation -- I'm not specifically talking about the shapeshifting ability of my new feral druid, I'm actually talking about the widescale changes made to druids (and all classes, really, but specifically druids) that suddenly made playing one fun for me. For the past four and a half years, druids were my second least-favorite class, beaten only by mages. I still hate mages, don't worry.

Cataclysm, even more so than any previous expansion, really redesigned how classes level up and their basic functionality. Some classes, like paladins, saw an entirely new resource mechanic. Others found themselves turned away from previous core concepts (like a death knight's ability to tank or DPS in any tree) or given a more clearly defined role from the start.

In the process, while many players had to relearn their classes, someone like me can come along and try again on a class that feels much more fluid and dynamic to level. I have started 16 druids over the years, only to delete them by level 20, so the sleek, compact redesign of the class was a revelation to me.

This, of cours,e does beg the question of the inverse. If a redesign makes the class easier to pick up but turns off the long-term players, did we gain or lose something?

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, Cataclysm

WoW Archivist: World of Warcraft beta patch 0.10

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

After the break last week to explore the Karazhan Crypts, we're digging into patch notes of old again this week. This week, we'll examine beta patch 0.10, from way back in September 2004. When reading through these changes, note that this beta patch was released just two months before the launch of the game. As of beta patch 0.10, Blizzard was still making massive, sweeping systems changes -- not unlike the expansions betas. The game's being distressingly far from "finished" in the eyes of players has never necessarily reflected "finished" in the eyes of Blizzard, not even from the beginning.

Some highlights from patch 0.10:
  • The professions, skills, and trade skills system was completely revamped.
  • High-end content such as Stratholme, Blackrock Spire, and the outdoor zones that contain them were implemented.
  • The Deeprun Tram opened.
  • Gemology was removed.
  • Dwarf mages were removed.
Let's take a look, shall we?

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Filed under: The Burning Crusade, WoW Archivist

Know Your Lore: Interbellum Part 3 - To rule a world

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So now the stage has been set. The exiles have all arrived on the blasted remnants of Draenor, once the home of the orcs and last refuge of the draenei. Following the events of Ner'zhul's attempt to lead the orcs away from their dying world, the planet was shattered and torn asunder, pulled violently into the Twisting Nether that Ner'zhul's portals linked to its surface. Now Outland, a world drifting in the nether, is the remains of that destroyed place. A world where natural laws are often suspended, it hung overripe waiting for a clawed hand to pluck it.

That hand belonged to Magtheridon. Second among the pit lords only to his master Mannoroth, Magtheridon was the one the Legion chose to conquer this world, unique among all the planets formerly taken and crushed by this army of demons. For Ner'zhul's portals still worked, making Outland a kind of nexus wherein the Legion could pull entire armies through at will and easily stage them for new conquests. Holding Outland therefore gave the Legion a strategic foothold, one they were loath to give up.

However, circumstances were unfolding that would lead to exactly that.

Part 1: Forcing Fate's Hand
Part 2: Into the Outland

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Know Your Lore: Interbellum Part 2 - Into the Outland

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The great tragedy of the high elves of Silvermoon is mirrored in the personal tragedy of the last of the Sunstrider line, Kael'thas. The rise of the blood elves of Silvermoon is the story of the first prince of the Sin'dorei, Kael'thas. Betrayed by old allies, abandoned by old friends, shattered and on the verge of destruction, Kael'thas Sunstrider did what he believed he had to do to save his people.

If you only know Kael'thas from his appearances during The Burning Crusade, then you do not know him. You know a man weary of broken promises, seduced by the lies told by the greatest manipulator the Burning Legion can hope to boast. You have not seen a young man stripped of everything -- his father, his city, most of his people, even the frail chance at a love he never really believed he could have -- and thrown headlong into a war he had no way to fight, to watch his people used as disposable fodder by hateful zealots that were supposed to be their allies.

Last week, we discussed Kael'thas' role in the foiling of Illidan's attempt to destroy the Lich King. This week, we will discuss how the sin'dorei went from members of the Alliance to, eventually, members of the Horde. One man, bitter, angry, and treacherous, helped foment the annihilation of tenuous bonds between the former high elves and the humans. That man's name was Garithos, and it is thanks to Garithos that the division came.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

The Care and Feeding of Warriors: Six years of trends


Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

OK, first up: I have been playing a warrior and writing this warrior column for quite some time now. So while this week's savage, astonishing ravaging of the warrior class wasn't something I haven't seen before, I feel pretty confident in saying that yes, it was really jarring. Not jarring like a friend braking a little too hard while driving because she was totally checking out that person's butt and missed the light change. Jarring like a friend driving into a concrete abutment at 95 miles an hour seems more apt. The whole epic saga of metagem changes didn't help anything, either.

Still, we can't say we were surprised, can we? I wrote a post that mentioned it a while back, but it bears repeating in this calm after our collective jubblies have been kicked right in that we were kind of nuts for a while there. It was not uncommon for arms warriors to lead the DPS and fury warriors to do more DPS than everyone else combined on some 5-man fights. Frankly, even with these changes, fury is still capable of decent numbers. (Not great, not what I would say they should be, but good enough for now.) Arms was the more hard hit, of course, as it always seems to be. I'll also admit to disappointment that the whole rage redesign didn't remove from us the constant buff-nerf cycle we've been living with for six years now.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm

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